Wednesday, December 12, 2012

Fresnel Refraction/reflection & subsurface scatteringRef

We implemented fresnel refraction/reflection and the results look great. Also, the accumulation is very fast. Here are some of the results of the rendering:


Reflection and refraction





SUBSURFACE SCATTERING

We tried to implement subsurface scattering using monte carlo method, but there was some problem the colors were getting translucent in the reflected image but not the actual object. Here, is the image representing this issue.

Incorrect SubsurfaceScattering



As you can see, the reflected image has the color that too not very good. since, we do not have enough time to fix that. We used the hack of sub surface scattering. The results seem OK.




Cool Images produced while trying to do subsurface scattering:







Glossy effect

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